Bag of Holding

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    Not Another D&D Podcast

    Frequently Asked Questions

    We're so thrilled to have you along for our journeys through the worlds of Bahumia and Beyond! However, as you might have noticed, we have a lot of content for you to enjoy; and navigating through it all can be a little overwhelming.
    So to help find your footing, we've put together this handy guide to help you find your way.

    First off, thanks for joining the Patreon! Your patronage means the world to us <3

    You should have received an email containing your private RSS link with the subject link, "Here's your confirmation for Not Another D&D Podcast".

    But you'll also find your RSS link on our Patreon page located in the "My Membership" section.

    In that section, you'll find a card on the right side labeled “Private RSS link.”

    Click the "Copy RSS link" button to copy the link to your clipboard, and paste it into your podcast app or RSS app of choice.

    Episodes post every Thursday, alternating weekly between main campaign episodes and non-campaign episodes such as D&D Court or Tortle Tank .

    Sometimes it's earlier in the day, sometimes it's later when we're releasing a thick 'sode, but it always comes out!

    If there ever is a delay, we'll make a post on Patreon and/or Twitter letting folks know!

    You can change your Merch Club address in Patreon by logging into Patreon in-browser and following these steps:

    1. While logged into your Patreon account, click on "Settings" from the left navigation menu
    2. Click on the "Account" tab at the top of the Settings page
    3. In the Shipping address section of the page, add a new address or click the "Edit" button to update your address
    4. Check the box next to "Not Another D&D Podcast" at the bottom of the form
    5. Click the Save button

    The P.O. Box to send stuff to the crew is:
    1920 Hillhurst Ave #222
    Los Feliz, CA 90027

    We didn't start offering ad-free episodes until episode 50. Unfortunately, Patreon doesn't allow us to backdate posts, so we can't retroactively add those episodes back in at this time.

    We didn't start our Patreon until around episode 14, which is when we also started making the Short Rest aftershow.

    Cases and pitches are collected via our Patreon. Before recording each episode, Balliff Hurwitz posts a call for cases. You can submit your D&D Grievance or Homebrew there, but please, for Jake's sake, keep it brief!

    We're so sorry! Whether you can't make it to a show you paid for, or you missed out on tickets, we'd recommend you try to reach out to other fans of the show over on our Patreon, on the unofficial subreddit or on the fan-run 2 Crew Discord .

    If you are looking for a refund, you will have to contact the ticket provider. Often times ticket sales are final and refunds are not possible.

    Each campaign is self-contained, so you can start with anything! Pick up right at the begining with Bahumia, or jump into the newest campaign. Even if campaigns are set in the same setting, we work to ensure that the show remains accessible to all listeners, and aside from a few in-jokes or minor callbacks, nothing will prevent you from following the story and enjoying the show.

    Campaign 1 takes place in Bahumia , a world that was recently saved by a group of heroes (as in, a previous, fictional D&D session) with our new group facing the repercussions of the previous party's decisions.

    Hot Boy Summer is a side-story set in the world of Bahumia. It features the tiefling sorcerer Mavrus the Unskooled and his friends from a small pocket dimension known as "The Party Plane."

    The bonus campaign Trinyvale takes place in the realm of the same name - Trinyvale. It's a cuboid world with two moons where a group of freelance adventurers search out a set of myseterious crystals for an even more mysterious benefactor.

    Campaign 2 takes place in Eldermourne, a gothic fantasy world overrun with strange creatures known as horrors and ruled by two gods, the Trickster and the Reaper.

    Campaign 3 takes place 300 years later, in a more advanced Bahumia that is once again dealing with the repercussions of the previous adventurer's decisions.